This time, we are dealing with a stage that has an alternate version (holding L button to select it)
that is for Project M exclusively. That is the version I mainly want you to install, but I separated them so that you can
simply install one or the other if you wish. If you are confused:

STGDXPSTADIUM = Main
STGDXPSTADIUM_Z = Alternate

So, simply rename whichever one you want to have as the main stage. Should not be too hard to figure out.

This is a text file that I will use to explain how to install my customized versions of user-created stages into
Project M 3.6 for you. 

All credit of the creation of the core stage goes to whomever created it, as this is a series I started where I am just
adding titles and images to the stages so that you may find them easier. Chances are, all of my instructions will be
exactly the same, but I will leave this here anyway for newbies to Brawl hacking. If there is a specific image file that
requires extra instruction, the tutorial will undergo a minor change to accommodate the additional complication.

So without further ado, let us get started. All installation processes will be categorized separately.

Stage and Module:

1) Go to "NameofSDCard/projectm/pf/stage/melee."
2) Move the two stage files here. MAKE SURE THE ORIGINAL IS DELETED FIRST IN CASE REPLACING CORRUPTS THE CUSTOM STAGE.
3) Next, go to "NameofSDCard/projectm/pf/module."
4) Move the two module files over the original. SAME RULES APPLY OVER THE ".REL" FILE AS THEY DO WITH THE ".PAC" FILE.

Textures:
(going to assume that you have "Brawl Stage Manager" already)

1) Open "Brawl Stage Manager."
2) Click "File," "Change directory..." then go all the way to the "melee" folder in your "stage" folder.
3) Scroll down to "STGDXPSTADIUM."
4) Right-click over any image on the right that you wish to start with and click "Replace."
5) Go to where you placed the image files.
6) Repeat process with remaining image files.
7) You will be prompted to save before exiting. Click yes if you are sure that the images are in their correct places.

BGM:
(if you are planning on inserting custom music, skip this step)

1) Copy all of the ".brstrm" files.
2) Paste them into "NameofSDCard/projectm/pf/sound/strm."
3) Repeat steps 1-3 of "Textures."
4) This time, go to the music files below.
5) Here are the titles for the ".brstrm" files. These will appear in the upper-left corner before every match begins.
W09: Free Battle (Pokmon Stadium)
W16: (unchanged)
W10: Vs. Gym Leader (Pokmon Red/Blue)
6) Same as the last step of the "Textures" category.